Hello friends!
While the final touches are being made in update 0.73, we would like to introduce you to two new enemies! Previously, we filled the desert and the Edge with the few mobs that were completed. Due to this, the uniqueness of the species might not have been as apparent. However, now that we have more models, we can distribute them according to habitat zones, making the fauna of K’Tarsis look much more logical. Here’s what we can tell you about the behaviors and characteristics of the two new animals.
Hey friends!
Today we would like to explore another complex topic that significantly enriches the world of Exoplanet — NPC daily routines.
We were inspired to give characters daily activities by Gothic, one of the first games to create a world where many characters have minor daily tasks. These tasks correspond to the roles of NPCs on The Edge — guards secure their locations, patrols monitor the territory, and traders scavenge for scraps. At first glance, it may seem simple, but in reality, there are many nuances in designing daily activities that we will discuss further.
Greetings, space cowboys!
Today, we’d like to talk to you about one of the most essential aspects of space western — the combat system. It’s quite an extensive and complex topic, but we’re steadily approaching the final version. Today we’ll tell you how we’ve improved the impact effects for both melee and ranged and share our plans on diversifying fights with a new system of perks.
Hello friends!
You have asked us if there would be an option to create your own character. In this article we’d like to explain why we can’t give such an option to the players and why we made such decisions.
Of course, it’s great to be able to create a character based entirely on your own preferences – to define his appearance parameters, like in Skyrim, or even choose a backstory, like in Mass Effect. And many players will feel a strong attachment to such a custom character.However, fully predefined characters also have many advantages – remember Arthur Morgan from Red Dead Redemption 2 or Geralt from the Withcer. So what can be said about our hero?
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Hello friends!
As you know we work hard for our game to become as convincing as possible, that’s why we’ve put a lot of effort into adding one of the most important features — total mortality.
This mechanic is a real challenge for us because if any character can die, there will be so many scenarios that it will be impossible to control them! Besides, in our game there are quite a number of spectacular cutscenes. If a character dies and then appears in one of the videos, the logic of the narrative will be broken. It put even more difficulties into the search of the solution and even made us think of giving up this feature.
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Hello friends!
While we’re working on the next build, we’re excited to share some details about our roleplay approaches in the game and how we’re implementing them.
You may know about the three pillars of a roleplay system: killing, stealing and talking. All of them are performed in our game. Let’s have a look at how you can solve problems and do quests using them!
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Hello, friends!
We hope your year started really well — and we’re excited to tell you all about the new update. This year we’re planning to show more progress in the improvement of the game — we’ve analyzed the experience of the previous year and expect to considerably speed up the process of development. And now let’s see what improvements and changes await us in the update 0.72!
Hello, friends!
Our new update is right here for the Steam Winter Sale! But before telling you about it, we want to thank you for being so active and supportive. Thanks to your prompt feedback we managed to correct a lot of bugs and flaws and also planned future improvements. We hope build 0.71 will make your gaming experience much better.
Hello, friends!
The Major Update 0.70 is already here and we’re waiting impatiently for your reviews. This is the biggest update in the entire history of the game, we have added a lot of absolutely different content, that’s why your feedback will be extremely useful. Don’t hesitate to inform us about bugs, we’ll try to fix them as fast as we can. You can do it in our Discord — we read all the comments attentively and are always willing to talk to players. Join in!
We have already told you a lot about some big changes in separate articles (you can find all the links below), but there are more of them. That’s why we’ll gladly tell you about everything you can see in the new version of the game. Are you ready?